Now You will Select The button you want to use for. Now For Space Drag that is in the 'Motion' action set, make sure you have that tab selected (it should be the default one). You should Now Have a Window similar to This open. This works, and it eliminates the need for Playspace Mover entirely since OVR Advanced Setting now has that ability. The shortest way To get to the Menu is to hit the Bindings Button This is on the front page of OVR Advanced Settings. To reset your playspace, what I did was head over to OVR settings and selected Space Fix, then selected the Revert option at the bottom. Save bindings and you should be able to move your playspace.Edit your bindings to where you could use Space Drag (For example, on Oculus CV1 controllers, I set A/X for Space Drag on button press).Look for "OVR Advanced Settings" or "Advanced Settings" in the bindings tab.Ive bound the space drag to buttons in the Advanced Settings old controller ui and my space drag option on left and right hand is selected. Go to SteamVR settings and go to the Controller section. How to get OVR Advanced Settings play space drag to work in VRChat Ive followed like 3 different videos and none of them work.If "Comfort Zone" is any number other than 0, make it so. Go to "Motion" and enable Space Drag for left and right hands.For those unfamiliar, OVR Advanced Settings. The newest version of OVR Advanced Settings includes the option for Space Dragging and Space Fixing, which are similar to how playspace mover works in a way. A major update to OVR Advanced Settings adds redirected walking to steer you toward the center of your play space and away from the edges of your room. It requires messing around with settings and controller bindings in the SteamVR menu and OVR Advanced Settings tab. In the meanwhile, there is another way to get playspace to work. Open Build Settings window and follow this guide to set appropriate settings and upload rift application, linked here 3.Three ways of developing: Unity, Unreal, and Native (Largely the same between Quest and the Rift S) Unity. However for naelstrof's playspace mover it still remains a problem. For now, you’ll only need to prepare a small areaprobably around 1.5x1.5 metersto be VR-safe while sitting or standing with the Rift on your head. It turns out that for people using vive trackers whilst running hybrid setups with Oculus equipment, the newest version of Space Calibrator will fix calibration issues and return it to normal.
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